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#2 - 08-07-2014 19:03 | |
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Admin
IT Support
South Korea
Joined: 09-07-2012 12:47
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Select pattern node of Patches that you want to apply different materials or select pattern Gizmo at viewport and then apply new material through Qualoth/Material Property/Create. |
#1 - 08-10-2014 02:53 | |
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reza
simulation
Iran
Joined: 02-11-2014 16:50
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thank you for your reply, i make my cloths in marvelous designer and import them as obj file in maya. i want some part of my cloths to be stiff to wrap characters props like bag to it, i don''t like it to be separate meshes because single mesh is easier in simulation and cache export. now i just paint material attributes like bend resistance in this parts of my cloth mesh. |
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