A. Animating the “active” attribute of qlCloth caused crash during continuous playing --> fixed B. Sometimes qlCloth produces garbled geometry --> fixed C. Setting the frame rate other than 24fps caused the solver not updated during playing --> fixed D. “Qualoth>Create Pattern” crashed when the selected curves are parallel --> fixed E. Deleting a qlPatternNode caused crash when there are remaining seams connected to it --> fixed F. Unused menu commands are removed
2. New features
A. “Qualoth>Convert Selection” is added. See “Qualoth.pdf” under “doc” folder for details. B. “Qualoth>Disconnect>Fluid” is added. C. “Qualoth>Disconnect>Rest Shape” is added. Manual deletion of the rest shape without this command causes the rest shape is not restored to the original initial shape automatically. D. “Qualoth>Convert Q2013 to Q2014” is added. This is equivalent to “qlConvert31to32” mel script. E. “Qualoth>Weld Proximate Vertices” is added. See “Qualoth.pdf” under “doc” folder for details F. Qualoth.pdf (reference manual) is updated.
A. Self-collision computation speed enhancement --> about 2 times faster in average. B. Dynamics solver speed enhancement --> Better multi-core efficiency, AVX support --> 2~30% speed-up C. The default value of “CG Accuracy” is changed to “6” from “9”. Unless the representing cloth material is very hard, “6” is enough --> fewer iteration --> 50~100% speed up.